iPhone Tech Talk Answers Android
News Analysis. In business, other than perception, timing is everything. It's no coincidence, methinks, that Apple will start an iPhone developer tour the same day T-Mobile launches the Android-based G1. |
I'm not sure this tour is new, considering that the New York event already was full when I started writing (Chicago, Los Angeles and San Francisco have filled up since). But several other blogs had the item this morningI saw it first on AppleInsiderand Apple's timing is worth my blogging it.
Apple's iPhone Tech Talk World Tour will go to 24 citiessix in Asia Pacific, 10 in Europe, two in India and eight in North Americabetween Oct. 22 and Dec. 8. T-Mobile launches the G1, or Google phone, on Oct. 22. Something else: Apple expects to have iPhones in more than 70 countries by year's end, which is another good reason to do the tour now.
But the G1 and other forthcoming Android-based phones are reason enough for Apple to more aggressively woo developers to its platform. Any platform's success is predicated on applications and broad third-party support. Apple has an early lead because of its decidedly platform approach, and App Store is a compelling mobile application distribution platform.
From a developer perspective, Android poses the most daring competitive threat to the iPhone platform, because it's:
- From Googlea larger rival, with strong brand affinity
- Open sourcewith the long-term promise of better developer tools and expanded development community
- A competing application distribution platformand because of open source it carries the promise of freer, more flexible development
- One cure for some iPhone App Store shortcomingsand relief from Apple's tighter controls over application development, such as arbitrary app rejection
But Android is the future, while iPhone 3G is the present. Google has one carrier, one device and one country of distribution. Apple has the iPhone 3G in more than 50 countries and already may have sold 10 million devices. Something else: Platforms need applications to succeed. All platforms without compelling applications fail. If Apple can win over enough developers, bring enough applications to iPhone, the platform can succeed, with Apple potentially gaining the kind of dominance in cell phones it has with portable music players. Developers are the key to success.
That said, in mobile, Google has incentive that Apple doesn't, particularly as macroeconomic concerns and plunging share prices pressure the core search business. Mobile is the future of search, and Google understands this. Google could quite dramatically transform its search business, ascending to a new level of profitability, by delivering relevant mobile search wrapped with contextual advertising and even direct advertising on cell phones.
According to ComScore M:Metrics, in June 2008, mobile search had increased 68 percent in the United States year over year and 38 percent in Europe. Among U.S. mobile subscribers, 20.8 million used mobile search; 4.5 million on the continent. In June 2007, just 5.8 percent of American subscribers used mobile search.
Google's mobile search market share already is 60 percent, worldwide, according to ComScore M:Metrics. Google is the default provider for Mobile Safari, as it will be for the G1. Google wants mobile. The company needs that business if it wants to grow. Mobile devices, particularly the cell phone, will replace the PC as the dominant informational platform. It's inevitable.
There's irony in Apple nourishing the hand that it should bite. The more iPhones that Apple sells, the more benefit to Google because of bundled search and maps.
[Please send your tips or rumors to watchtips at live.com.]

Comments (3)
The question is, how is Apple gonna promote iPhone development when the development of iPhone applications are Mac only. I can't develop these applications on Windows or Linux. Thats probably where Google and Microsoft has a head start over Apple in all this. Apple needs to stop barring people from the App Store, make it a free for all but keep it organized and relevant. Take Apps beyond the iTunes App Store, let Developers host downloads for these Apps. The user experience and control over things is holding back Apple. Anyway, whats taking MiPhone so long to bring this phone to Jamaica? I thought their 3G network would be up by now.
Posted by Andre Da Costa | October 9, 2008 3:03 PM
The general pattern is that Apple don't follow the popular "tech guy" wishes or opinions. iPhone apps are developed in Objective-C using the Cocoa Touch framework in Xcode on Leopard.
There's an iPhone simulator, functionality to directly attach an iPhone and run the app with performance debugging, IDE, GUI designer, etc...
Porting all that, to a platform like linux is a joke, porting it to Windows would be very difficult and costly.
*Not* porting it results in lots and lots of developers with a Leopard Mac, Xcode, Objective-C knowledge and experience in Cocoa Touch - lots of this translates directly to Cocoa. The framework to create OS X applications.
So in not trying to please people that aren't serious enough to buy a Mac to develop for it or the people that would download it to their linux box, run it, hello world it and never open it again, Apple is also enriching the Mac platform and saving money.
Posted by whatever | October 9, 2008 7:44 PM
"There's an iPhone simulator, functionality to directly attach an iPhone and run the app with performance debugging, IDE, GUI designer, etc..."
Everything you've cited as existing in the iPhone dev environment is already 1.0 w/ android.
What are they doing to benefit their developers?
Just the bare minimum.
What's this talk of it being difficult to port to linux? Nonsense. It wouldn't be much work at all. I'd rather stick to developing android applications, you can keep your iPhone crap.
Posted by Alex | October 26, 2008 9:54 PM